// Copyright 2013 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Garbage collector liveness bitmap generation. // The command line flag -live causes this code to print debug information. // The levels are: // // -live (aka -live=1): print liveness lists as code warnings at safe points // -live=2: print an assembly listing with liveness annotations // // Each level includes the earlier output as well. package liveness import ( "crypto/sha1" "fmt" "os" "sort" "strings" "cmd/compile/internal/abi" "cmd/compile/internal/base" "cmd/compile/internal/bitvec" "cmd/compile/internal/ir" "cmd/compile/internal/objw" "cmd/compile/internal/reflectdata" "cmd/compile/internal/ssa" "cmd/compile/internal/typebits" "cmd/compile/internal/types" "cmd/internal/obj" "cmd/internal/objabi" "cmd/internal/src" ) // OpVarDef is an annotation for the liveness analysis, marking a place // where a complete initialization (definition) of a variable begins. // Since the liveness analysis can see initialization of single-word // variables quite easy, OpVarDef is only needed for multi-word // variables satisfying isfat(n.Type). For simplicity though, buildssa // emits OpVarDef regardless of variable width. // // An 'OpVarDef x' annotation in the instruction stream tells the liveness // analysis to behave as though the variable x is being initialized at that // point in the instruction stream. The OpVarDef must appear before the // actual (multi-instruction) initialization, and it must also appear after // any uses of the previous value, if any. For example, if compiling: // // x = x[1:] // // it is important to generate code like: // // base, len, cap = pieces of x[1:] // OpVarDef x // x = {base, len, cap} // // If instead the generated code looked like: // // OpVarDef x // base, len, cap = pieces of x[1:] // x = {base, len, cap} // // then the liveness analysis would decide the previous value of x was // unnecessary even though it is about to be used by the x[1:] computation. // Similarly, if the generated code looked like: // // base, len, cap = pieces of x[1:] // x = {base, len, cap} // OpVarDef x // // then the liveness analysis will not preserve the new value of x, because // the OpVarDef appears to have "overwritten" it. // // OpVarDef is a bit of a kludge to work around the fact that the instruction // stream is working on single-word values but the liveness analysis // wants to work on individual variables, which might be multi-word // aggregates. It might make sense at some point to look into letting // the liveness analysis work on single-word values as well, although // there are complications around interface values, slices, and strings, // all of which cannot be treated as individual words. // // OpVarKill is the opposite of OpVarDef: it marks a value as no longer needed, // even if its address has been taken. That is, an OpVarKill annotation asserts // that its argument is certainly dead, for use when the liveness analysis // would not otherwise be able to deduce that fact. // TODO: get rid of OpVarKill here. It's useful for stack frame allocation // so the compiler can allocate two temps to the same location. Here it's now // useless, since the implementation of stack objects. // blockEffects summarizes the liveness effects on an SSA block. type blockEffects struct { // Computed during Liveness.prologue using only the content of // individual blocks: // // uevar: upward exposed variables (used before set in block) // varkill: killed variables (set in block) uevar bitvec.BitVec varkill bitvec.BitVec // Computed during Liveness.solve using control flow information: // // livein: variables live at block entry // liveout: variables live at block exit livein bitvec.BitVec liveout bitvec.BitVec } // A collection of global state used by liveness analysis. type liveness struct { fn *ir.Func f *ssa.Func vars []*ir.Name idx map[*ir.Name]int32 stkptrsize int64 be []blockEffects // allUnsafe indicates that all points in this function are // unsafe-points. allUnsafe bool // unsafePoints bit i is set if Value ID i is an unsafe-point // (preemption is not allowed). Only valid if !allUnsafe. unsafePoints bitvec.BitVec // An array with a bit vector for each safe point in the // current Block during liveness.epilogue. Indexed in Value // order for that block. Additionally, for the entry block // livevars[0] is the entry bitmap. liveness.compact moves // these to stackMaps. livevars []bitvec.BitVec // livenessMap maps from safe points (i.e., CALLs) to their // liveness map indexes. livenessMap Map stackMapSet bvecSet stackMaps []bitvec.BitVec cache progeffectscache // partLiveArgs includes input arguments (PPARAM) that may // be partially live. That is, it is considered live because // a part of it is used, but we may not initialize all parts. partLiveArgs map[*ir.Name]bool doClobber bool // Whether to clobber dead stack slots in this function. noClobberArgs bool // Do not clobber function arguments } // Map maps from *ssa.Value to LivenessIndex. type Map struct { Vals map[ssa.ID]objw.LivenessIndex // The set of live, pointer-containing variables at the DeferReturn // call (only set when open-coded defers are used). DeferReturn objw.LivenessIndex } func (m *Map) reset() { if m.Vals == nil { m.Vals = make(map[ssa.ID]objw.LivenessIndex) } else { for k := range m.Vals { delete(m.Vals, k) } } m.DeferReturn = objw.LivenessDontCare } func (m *Map) set(v *ssa.Value, i objw.LivenessIndex) { m.Vals[v.ID] = i } func (m Map) Get(v *ssa.Value) objw.LivenessIndex { // If v isn't in the map, then it's a "don't care" and not an // unsafe-point. if idx, ok := m.Vals[v.ID]; ok { return idx } return objw.LivenessIndex{StackMapIndex: objw.StackMapDontCare, IsUnsafePoint: false} } type progeffectscache struct { retuevar []int32 tailuevar []int32 initialized bool } // shouldTrack reports whether the liveness analysis // should track the variable n. // We don't care about variables that have no pointers, // nor do we care about non-local variables, // nor do we care about empty structs (handled by the pointer check), // nor do we care about the fake PAUTOHEAP variables. func shouldTrack(n *ir.Name) bool { return (n.Class == ir.PAUTO && n.Esc() != ir.EscHeap || n.Class == ir.PPARAM || n.Class == ir.PPARAMOUT) && n.Type().HasPointers() } // getvariables returns the list of on-stack variables that we need to track // and a map for looking up indices by *Node. func getvariables(fn *ir.Func) ([]*ir.Name, map[*ir.Name]int32) { var vars []*ir.Name for _, n := range fn.Dcl { if shouldTrack(n) { vars = append(vars, n) } } idx := make(map[*ir.Name]int32, len(vars)) for i, n := range vars { idx[n] = int32(i) } return vars, idx } func (lv *liveness) initcache() { if lv.cache.initialized { base.Fatalf("liveness cache initialized twice") return } lv.cache.initialized = true for i, node := range lv.vars { switch node.Class { case ir.PPARAM: // A return instruction with a p.to is a tail return, which brings // the stack pointer back up (if it ever went down) and then jumps // to a new function entirely. That form of instruction must read // all the parameters for correctness, and similarly it must not // read the out arguments - they won't be set until the new // function runs. lv.cache.tailuevar = append(lv.cache.tailuevar, int32(i)) case ir.PPARAMOUT: // All results are live at every return point. // Note that this point is after escaping return values // are copied back to the stack using their PAUTOHEAP references. lv.cache.retuevar = append(lv.cache.retuevar, int32(i)) } } } // A liveEffect is a set of flags that describe an instruction's // liveness effects on a variable. // // The possible flags are: // uevar - used by the instruction // varkill - killed by the instruction (set) // A kill happens after the use (for an instruction that updates a value, for example). type liveEffect int const ( uevar liveEffect = 1 << iota varkill ) // valueEffects returns the index of a variable in lv.vars and the // liveness effects v has on that variable. // If v does not affect any tracked variables, it returns -1, 0. func (lv *liveness) valueEffects(v *ssa.Value) (int32, liveEffect) { n, e := affectedVar(v) if e == 0 || n == nil { // cheapest checks first return -1, 0 } // AllocFrame has dropped unused variables from // lv.fn.Func.Dcl, but they might still be referenced by // OpVarFoo pseudo-ops. Ignore them to prevent "lost track of // variable" ICEs (issue 19632). switch v.Op { case ssa.OpVarDef, ssa.OpVarKill, ssa.OpVarLive, ssa.OpKeepAlive: if !n.Used() { return -1, 0 } } if n.Class == ir.PPARAM && !n.Addrtaken() && n.Type().Size() > int64(types.PtrSize) { // Only aggregate-typed arguments that are not address-taken can be // partially live. lv.partLiveArgs[n] = true } var effect liveEffect // Read is a read, obviously. // // Addr is a read also, as any subsequent holder of the pointer must be able // to see all the values (including initialization) written so far. // This also prevents a variable from "coming back from the dead" and presenting // stale pointers to the garbage collector. See issue 28445. if e&(ssa.SymRead|ssa.SymAddr) != 0 { effect |= uevar } if e&ssa.SymWrite != 0 && (!isfat(n.Type()) || v.Op == ssa.OpVarDef) { effect |= varkill } if effect == 0 { return -1, 0 } if pos, ok := lv.idx[n]; ok { return pos, effect } return -1, 0 } // affectedVar returns the *ir.Name node affected by v func affectedVar(v *ssa.Value) (*ir.Name, ssa.SymEffect) { // Special cases. switch v.Op { case ssa.OpLoadReg: n, _ := ssa.AutoVar(v.Args[0]) return n, ssa.SymRead case ssa.OpStoreReg: n, _ := ssa.AutoVar(v) return n, ssa.SymWrite case ssa.OpArgIntReg: // This forces the spill slot for the register to be live at function entry. // one of the following holds for a function F with pointer-valued register arg X: // 0. No GC (so an uninitialized spill slot is okay) // 1. GC at entry of F. GC is precise, but the spills around morestack initialize X's spill slot // 2. Stack growth at entry of F. Same as GC. // 3. GC occurs within F itself. This has to be from preemption, and thus GC is conservative. // a. X is in a register -- then X is seen, and the spill slot is also scanned conservatively. // b. X is spilled -- the spill slot is initialized, and scanned conservatively // c. X is not live -- the spill slot is scanned conservatively, and it may contain X from an earlier spill. // 4. GC within G, transitively called from F // a. X is live at call site, therefore is spilled, to its spill slot (which is live because of subsequent LoadReg). // b. X is not live at call site -- but neither is its spill slot. n, _ := ssa.AutoVar(v) return n, ssa.SymRead case ssa.OpVarLive: return v.Aux.(*ir.Name), ssa.SymRead case ssa.OpVarDef, ssa.OpVarKill: return v.Aux.(*ir.Name), ssa.SymWrite case ssa.OpKeepAlive: n, _ := ssa.AutoVar(v.Args[0]) return n, ssa.SymRead } e := v.Op.SymEffect() if e == 0 { return nil, 0 } switch a := v.Aux.(type) { case nil, *obj.LSym: // ok, but no node return nil, e case *ir.Name: return a, e default: base.Fatalf("weird aux: %s", v.LongString()) return nil, e } } type livenessFuncCache struct { be []blockEffects livenessMap Map } // Constructs a new liveness structure used to hold the global state of the // liveness computation. The cfg argument is a slice of *BasicBlocks and the // vars argument is a slice of *Nodes. func newliveness(fn *ir.Func, f *ssa.Func, vars []*ir.Name, idx map[*ir.Name]int32, stkptrsize int64) *liveness { lv := &liveness{ fn: fn, f: f, vars: vars, idx: idx, stkptrsize: stkptrsize, } // Significant sources of allocation are kept in the ssa.Cache // and reused. Surprisingly, the bit vectors themselves aren't // a major source of allocation, but the liveness maps are. if lc, _ := f.Cache.Liveness.(*livenessFuncCache); lc == nil { // Prep the cache so liveness can fill it later. f.Cache.Liveness = new(livenessFuncCache) } else { if cap(lc.be) >= f.NumBlocks() { lv.be = lc.be[:f.NumBlocks()] } lv.livenessMap = Map{Vals: lc.livenessMap.Vals, DeferReturn: objw.LivenessDontCare} lc.livenessMap.Vals = nil } if lv.be == nil { lv.be = make([]blockEffects, f.NumBlocks()) } nblocks := int32(len(f.Blocks)) nvars := int32(len(vars)) bulk := bitvec.NewBulk(nvars, nblocks*7) for _, b := range f.Blocks { be := lv.blockEffects(b) be.uevar = bulk.Next() be.varkill = bulk.Next() be.livein = bulk.Next() be.liveout = bulk.Next() } lv.livenessMap.reset() lv.markUnsafePoints() lv.partLiveArgs = make(map[*ir.Name]bool) lv.enableClobber() return lv } func (lv *liveness) blockEffects(b *ssa.Block) *blockEffects { return &lv.be[b.ID] } // Generates live pointer value maps for arguments and local variables. The // this argument and the in arguments are always assumed live. The vars // argument is a slice of *Nodes. func (lv *liveness) pointerMap(liveout bitvec.BitVec, vars []*ir.Name, args, locals bitvec.BitVec) { for i := int32(0); ; i++ { i = liveout.Next(i) if i < 0 { break } node := vars[i] switch node.Class { case ir.PPARAM, ir.PPARAMOUT: if !node.IsOutputParamInRegisters() { if node.FrameOffset() < 0 { lv.f.Fatalf("Node %v has frameoffset %d\n", node.Sym().Name, node.FrameOffset()) } typebits.Set(node.Type(), node.FrameOffset(), args) break } fallthrough // PPARAMOUT in registers acts memory-allocates like an AUTO case ir.PAUTO: typebits.Set(node.Type(), node.FrameOffset()+lv.stkptrsize, locals) } } } // IsUnsafe indicates that all points in this function are // unsafe-points. func IsUnsafe(f *ssa.Func) bool { // The runtime assumes the only safe-points are function // prologues (because that's how it used to be). We could and // should improve that, but for now keep consider all points // in the runtime unsafe. obj will add prologues and their // safe-points. // // go:nosplit functions are similar. Since safe points used to // be coupled with stack checks, go:nosplit often actually // means "no safe points in this function". return base.Flag.CompilingRuntime || f.NoSplit } // markUnsafePoints finds unsafe points and computes lv.unsafePoints. func (lv *liveness) markUnsafePoints() { if IsUnsafe(lv.f) { // No complex analysis necessary. lv.allUnsafe = true return } lv.unsafePoints = bitvec.New(int32(lv.f.NumValues())) // Mark architecture-specific unsafe points. for _, b := range lv.f.Blocks { for _, v := range b.Values { if v.Op.UnsafePoint() { lv.unsafePoints.Set(int32(v.ID)) } } } // Mark write barrier unsafe points. for _, wbBlock := range lv.f.WBLoads { if wbBlock.Kind == ssa.BlockPlain && len(wbBlock.Values) == 0 { // The write barrier block was optimized away // but we haven't done dead block elimination. // (This can happen in -N mode.) continue } // Check that we have the expected diamond shape. if len(wbBlock.Succs) != 2 { lv.f.Fatalf("expected branch at write barrier block %v", wbBlock) } s0, s1 := wbBlock.Succs[0].Block(), wbBlock.Succs[1].Block() if s0 == s1 { // There's no difference between write barrier on and off. // Thus there's no unsafe locations. See issue 26024. continue } if s0.Kind != ssa.BlockPlain || s1.Kind != ssa.BlockPlain { lv.f.Fatalf("expected successors of write barrier block %v to be plain", wbBlock) } if s0.Succs[0].Block() != s1.Succs[0].Block() { lv.f.Fatalf("expected successors of write barrier block %v to converge", wbBlock) } // Flow backwards from the control value to find the // flag load. We don't know what lowered ops we're // looking for, but all current arches produce a // single op that does the memory load from the flag // address, so we look for that. var load *ssa.Value v := wbBlock.Controls[0] for { if sym, ok := v.Aux.(*obj.LSym); ok && sym == ir.Syms.WriteBarrier { load = v break } switch v.Op { case ssa.Op386TESTL: // 386 lowers Neq32 to (TESTL cond cond), if v.Args[0] == v.Args[1] { v = v.Args[0] continue } case ssa.Op386MOVLload, ssa.OpARM64MOVWUload, ssa.OpPPC64MOVWZload, ssa.OpWasmI64Load32U: // Args[0] is the address of the write // barrier control. Ignore Args[1], // which is the mem operand. // TODO: Just ignore mem operands? v = v.Args[0] continue } // Common case: just flow backwards. if len(v.Args) != 1 { v.Fatalf("write barrier control value has more than one argument: %s", v.LongString()) } v = v.Args[0] } // Mark everything after the load unsafe. found := false for _, v := range wbBlock.Values { found = found || v == load if found { lv.unsafePoints.Set(int32(v.ID)) } } // Mark the two successor blocks unsafe. These come // back together immediately after the direct write in // one successor and the last write barrier call in // the other, so there's no need to be more precise. for _, succ := range wbBlock.Succs { for _, v := range succ.Block().Values { lv.unsafePoints.Set(int32(v.ID)) } } } // Find uintptr -> unsafe.Pointer conversions and flood // unsafeness back to a call (which is always a safe point). // // Looking for the uintptr -> unsafe.Pointer conversion has a // few advantages over looking for unsafe.Pointer -> uintptr // conversions: // // 1. We avoid needlessly blocking safe-points for // unsafe.Pointer -> uintptr conversions that never go back to // a Pointer. // // 2. We don't have to detect calls to reflect.Value.Pointer, // reflect.Value.UnsafeAddr, and reflect.Value.InterfaceData, // which are implicit unsafe.Pointer -> uintptr conversions. // We can't even reliably detect this if there's an indirect // call to one of these methods. // // TODO: For trivial unsafe.Pointer arithmetic, it would be // nice to only flood as far as the unsafe.Pointer -> uintptr // conversion, but it's hard to know which argument of an Add // or Sub to follow. var flooded bitvec.BitVec var flood func(b *ssa.Block, vi int) flood = func(b *ssa.Block, vi int) { if flooded.N == 0 { flooded = bitvec.New(int32(lv.f.NumBlocks())) } if flooded.Get(int32(b.ID)) { return } for i := vi - 1; i >= 0; i-- { v := b.Values[i] if v.Op.IsCall() { // Uintptrs must not contain live // pointers across calls, so stop // flooding. return } lv.unsafePoints.Set(int32(v.ID)) } if vi == len(b.Values) { // We marked all values in this block, so no // need to flood this block again. flooded.Set(int32(b.ID)) } for _, pred := range b.Preds { flood(pred.Block(), len(pred.Block().Values)) } } for _, b := range lv.f.Blocks { for i, v := range b.Values { if !(v.Op == ssa.OpConvert && v.Type.IsPtrShaped()) { continue } // Flood the unsafe-ness of this backwards // until we hit a call. flood(b, i+1) } } } // Returns true for instructions that must have a stack map. // // This does not necessarily mean the instruction is a safe-point. In // particular, call Values can have a stack map in case the callee // grows the stack, but not themselves be a safe-point. func (lv *liveness) hasStackMap(v *ssa.Value) bool { if !v.Op.IsCall() { return false } // typedmemclr and typedmemmove are write barriers and // deeply non-preemptible. They are unsafe points and // hence should not have liveness maps. if sym, ok := v.Aux.(*ssa.AuxCall); ok && (sym.Fn == ir.Syms.Typedmemclr || sym.Fn == ir.Syms.Typedmemmove) { return false } return true } // Initializes the sets for solving the live variables. Visits all the // instructions in each basic block to summarizes the information at each basic // block func (lv *liveness) prologue() { lv.initcache() for _, b := range lv.f.Blocks { be := lv.blockEffects(b) // Walk the block instructions backward and update the block // effects with the each prog effects. for j := len(b.Values) - 1; j >= 0; j-- { pos, e := lv.valueEffects(b.Values[j]) if e&varkill != 0 { be.varkill.Set(pos) be.uevar.Unset(pos) } if e&uevar != 0 { be.uevar.Set(pos) } } } } // Solve the liveness dataflow equations. func (lv *liveness) solve() { // These temporary bitvectors exist to avoid successive allocations and // frees within the loop. nvars := int32(len(lv.vars)) newlivein := bitvec.New(nvars) newliveout := bitvec.New(nvars) // Walk blocks in postorder ordering. This improves convergence. po := lv.f.Postorder() // Iterate through the blocks in reverse round-robin fashion. A work // queue might be slightly faster. As is, the number of iterations is // so low that it hardly seems to be worth the complexity. for change := true; change; { change = false for _, b := range po { be := lv.blockEffects(b) newliveout.Clear() switch b.Kind { case ssa.BlockRet: for _, pos := range lv.cache.retuevar { newliveout.Set(pos) } case ssa.BlockRetJmp: for _, pos := range lv.cache.tailuevar { newliveout.Set(pos) } case ssa.BlockExit: // panic exit - nothing to do default: // A variable is live on output from this block // if it is live on input to some successor. // // out[b] = \bigcup_{s \in succ[b]} in[s] newliveout.Copy(lv.blockEffects(b.Succs[0].Block()).livein) for _, succ := range b.Succs[1:] { newliveout.Or(newliveout, lv.blockEffects(succ.Block()).livein) } } if !be.liveout.Eq(newliveout) { change = true be.liveout.Copy(newliveout) } // A variable is live on input to this block // if it is used by this block, or live on output from this block and // not set by the code in this block. // // in[b] = uevar[b] \cup (out[b] \setminus varkill[b]) newlivein.AndNot(be.liveout, be.varkill) be.livein.Or(newlivein, be.uevar) } } } // Visits all instructions in a basic block and computes a bit vector of live // variables at each safe point locations. func (lv *liveness) epilogue() { nvars := int32(len(lv.vars)) liveout := bitvec.New(nvars) livedefer := bitvec.New(nvars) // always-live variables // If there is a defer (that could recover), then all output // parameters are live all the time. In addition, any locals // that are pointers to heap-allocated output parameters are // also always live (post-deferreturn code needs these // pointers to copy values back to the stack). // TODO: if the output parameter is heap-allocated, then we // don't need to keep the stack copy live? if lv.fn.HasDefer() { for i, n := range lv.vars { if n.Class == ir.PPARAMOUT { if n.IsOutputParamHeapAddr() { // Just to be paranoid. Heap addresses are PAUTOs. base.Fatalf("variable %v both output param and heap output param", n) } if n.Heapaddr != nil { // If this variable moved to the heap, then // its stack copy is not live. continue } // Note: zeroing is handled by zeroResults in walk.go. livedefer.Set(int32(i)) } if n.IsOutputParamHeapAddr() { // This variable will be overwritten early in the function // prologue (from the result of a mallocgc) but we need to // zero it in case that malloc causes a stack scan. n.SetNeedzero(true) livedefer.Set(int32(i)) } if n.OpenDeferSlot() { // Open-coded defer args slots must be live // everywhere in a function, since a panic can // occur (almost) anywhere. Because it is live // everywhere, it must be zeroed on entry. livedefer.Set(int32(i)) // It was already marked as Needzero when created. if !n.Needzero() { base.Fatalf("all pointer-containing defer arg slots should have Needzero set") } } } } // We must analyze the entry block first. The runtime assumes // the function entry map is index 0. Conveniently, layout // already ensured that the entry block is first. if lv.f.Entry != lv.f.Blocks[0] { lv.f.Fatalf("entry block must be first") } { // Reserve an entry for function entry. live := bitvec.New(nvars) lv.livevars = append(lv.livevars, live) } for _, b := range lv.f.Blocks { be := lv.blockEffects(b) // Walk forward through the basic block instructions and // allocate liveness maps for those instructions that need them. for _, v := range b.Values { if !lv.hasStackMap(v) { continue } live := bitvec.New(nvars) lv.livevars = append(lv.livevars, live) } // walk backward, construct maps at each safe point index := int32(len(lv.livevars) - 1) liveout.Copy(be.liveout) for i := len(b.Values) - 1; i >= 0; i-- { v := b.Values[i] if lv.hasStackMap(v) { // Found an interesting instruction, record the // corresponding liveness information. live := &lv.livevars[index] live.Or(*live, liveout) live.Or(*live, livedefer) // only for non-entry safe points index-- } // Update liveness information. pos, e := lv.valueEffects(v) if e&varkill != 0 { liveout.Unset(pos) } if e&uevar != 0 { liveout.Set(pos) } } if b == lv.f.Entry { if index != 0 { base.Fatalf("bad index for entry point: %v", index) } // Check to make sure only input variables are live. for i, n := range lv.vars { if !liveout.Get(int32(i)) { continue } if n.Class == ir.PPARAM { continue // ok } base.FatalfAt(n.Pos(), "bad live variable at entry of %v: %L", lv.fn.Nname, n) } // Record live variables. live := &lv.livevars[index] live.Or(*live, liveout) } if lv.doClobber { lv.clobber(b) } // The liveness maps for this block are now complete. Compact them. lv.compact(b) } // If we have an open-coded deferreturn call, make a liveness map for it. if lv.fn.OpenCodedDeferDisallowed() { lv.livenessMap.DeferReturn = objw.LivenessDontCare } else { idx, _ := lv.stackMapSet.add(livedefer) lv.livenessMap.DeferReturn = objw.LivenessIndex{ StackMapIndex: idx, IsUnsafePoint: false, } } // Done compacting. Throw out the stack map set. lv.stackMaps = lv.stackMapSet.extractUnique() lv.stackMapSet = bvecSet{} // Useful sanity check: on entry to the function, // the only things that can possibly be live are the // input parameters. for j, n := range lv.vars { if n.Class != ir.PPARAM && lv.stackMaps[0].Get(int32(j)) { lv.f.Fatalf("%v %L recorded as live on entry", lv.fn.Nname, n) } } } // Compact coalesces identical bitmaps from lv.livevars into the sets // lv.stackMapSet. // // Compact clears lv.livevars. // // There are actually two lists of bitmaps, one list for the local variables and one // list for the function arguments. Both lists are indexed by the same PCDATA // index, so the corresponding pairs must be considered together when // merging duplicates. The argument bitmaps change much less often during // function execution than the local variable bitmaps, so it is possible that // we could introduce a separate PCDATA index for arguments vs locals and // then compact the set of argument bitmaps separately from the set of // local variable bitmaps. As of 2014-04-02, doing this to the godoc binary // is actually a net loss: we save about 50k of argument bitmaps but the new // PCDATA tables cost about 100k. So for now we keep using a single index for // both bitmap lists. func (lv *liveness) compact(b *ssa.Block) { pos := 0 if b == lv.f.Entry { // Handle entry stack map. lv.stackMapSet.add(lv.livevars[0]) pos++ } for _, v := range b.Values { hasStackMap := lv.hasStackMap(v) isUnsafePoint := lv.allUnsafe || v.Op != ssa.OpClobber && lv.unsafePoints.Get(int32(v.ID)) idx := objw.LivenessIndex{StackMapIndex: objw.StackMapDontCare, IsUnsafePoint: isUnsafePoint} if hasStackMap { idx.StackMapIndex, _ = lv.stackMapSet.add(lv.livevars[pos]) pos++ } if hasStackMap || isUnsafePoint { lv.livenessMap.set(v, idx) } } // Reset livevars. lv.livevars = lv.livevars[:0] } func (lv *liveness) enableClobber() { // The clobberdead experiment inserts code to clobber pointer slots in all // the dead variables (locals and args) at every synchronous safepoint. if !base.Flag.ClobberDead { return } if lv.fn.Pragma&ir.CgoUnsafeArgs != 0 { // C or assembly code uses the exact frame layout. Don't clobber. return } if len(lv.vars) > 10000 || len(lv.f.Blocks) > 10000 { // Be careful to avoid doing too much work. // Bail if >10000 variables or >10000 blocks. // Otherwise, giant functions make this experiment generate too much code. return } if lv.f.Name == "forkAndExecInChild" { // forkAndExecInChild calls vfork on some platforms. // The code we add here clobbers parts of the stack in the child. // When the parent resumes, it is using the same stack frame. But the // child has clobbered stack variables that the parent needs. Boom! // In particular, the sys argument gets clobbered. return } if lv.f.Name == "wbBufFlush" || ((lv.f.Name == "callReflect" || lv.f.Name == "callMethod") && lv.fn.ABIWrapper()) { // runtime.wbBufFlush must not modify its arguments. See the comments // in runtime/mwbbuf.go:wbBufFlush. // // reflect.callReflect and reflect.callMethod are called from special // functions makeFuncStub and methodValueCall. The runtime expects // that it can find the first argument (ctxt) at 0(SP) in makeFuncStub // and methodValueCall's frame (see runtime/traceback.go:getArgInfo). // Normally callReflect and callMethod already do not modify the // argument, and keep it alive. But the compiler-generated ABI wrappers // don't do that. Special case the wrappers to not clobber its arguments. lv.noClobberArgs = true } if h := os.Getenv("GOCLOBBERDEADHASH"); h != "" { // Clobber only functions where the hash of the function name matches a pattern. // Useful for binary searching for a miscompiled function. hstr := "" for _, b := range sha1.Sum([]byte(lv.f.Name)) { hstr += fmt.Sprintf("%08b", b) } if !strings.HasSuffix(hstr, h) { return } fmt.Printf("\t\t\tCLOBBERDEAD %s\n", lv.f.Name) } lv.doClobber = true } // Inserts code to clobber pointer slots in all the dead variables (locals and args) // at every synchronous safepoint in b. func (lv *liveness) clobber(b *ssa.Block) { // Copy block's values to a temporary. oldSched := append([]*ssa.Value{}, b.Values...) b.Values = b.Values[:0] idx := 0 // Clobber pointer slots in all dead variables at entry. if b == lv.f.Entry { for len(oldSched) > 0 && len(oldSched[0].Args) == 0 { // Skip argless ops. We need to skip at least // the lowered ClosurePtr op, because it // really wants to be first. This will also // skip ops like InitMem and SP, which are ok. b.Values = append(b.Values, oldSched[0]) oldSched = oldSched[1:] } clobber(lv, b, lv.livevars[0]) idx++ } // Copy values into schedule, adding clobbering around safepoints. for _, v := range oldSched { if !lv.hasStackMap(v) { b.Values = append(b.Values, v) continue } clobber(lv, b, lv.livevars[idx]) b.Values = append(b.Values, v) idx++ } } // clobber generates code to clobber pointer slots in all dead variables // (those not marked in live). Clobbering instructions are added to the end // of b.Values. func clobber(lv *liveness, b *ssa.Block, live bitvec.BitVec) { for i, n := range lv.vars { if !live.Get(int32(i)) && !n.Addrtaken() && !n.OpenDeferSlot() && !n.IsOutputParamHeapAddr() { // Don't clobber stack objects (address-taken). They are // tracked dynamically. // Also don't clobber slots that are live for defers (see // the code setting livedefer in epilogue). if lv.noClobberArgs && n.Class == ir.PPARAM { continue } clobberVar(b, n) } } } // clobberVar generates code to trash the pointers in v. // Clobbering instructions are added to the end of b.Values. func clobberVar(b *ssa.Block, v *ir.Name) { clobberWalk(b, v, 0, v.Type()) } // b = block to which we append instructions // v = variable // offset = offset of (sub-portion of) variable to clobber (in bytes) // t = type of sub-portion of v. func clobberWalk(b *ssa.Block, v *ir.Name, offset int64, t *types.Type) { if !t.HasPointers() { return } switch t.Kind() { case types.TPTR, types.TUNSAFEPTR, types.TFUNC, types.TCHAN, types.TMAP: clobberPtr(b, v, offset) case types.TSTRING: // struct { byte *str; int len; } clobberPtr(b, v, offset) case types.TINTER: // struct { Itab *tab; void *data; } // or, when isnilinter(t)==true: // struct { Type *type; void *data; } clobberPtr(b, v, offset) clobberPtr(b, v, offset+int64(types.PtrSize)) case types.TSLICE: // struct { byte *array; int len; int cap; } clobberPtr(b, v, offset) case types.TARRAY: for i := int64(0); i < t.NumElem(); i++ { clobberWalk(b, v, offset+i*t.Elem().Size(), t.Elem()) } case types.TSTRUCT: for _, t1 := range t.Fields().Slice() { clobberWalk(b, v, offset+t1.Offset, t1.Type) } default: base.Fatalf("clobberWalk: unexpected type, %v", t) } } // clobberPtr generates a clobber of the pointer at offset offset in v. // The clobber instruction is added at the end of b. func clobberPtr(b *ssa.Block, v *ir.Name, offset int64) { b.NewValue0IA(src.NoXPos, ssa.OpClobber, types.TypeVoid, offset, v) } func (lv *liveness) showlive(v *ssa.Value, live bitvec.BitVec) { if base.Flag.Live == 0 || ir.FuncName(lv.fn) == "init" || strings.HasPrefix(ir.FuncName(lv.fn), ".") { return } if lv.fn.Wrapper() || lv.fn.Dupok() { // Skip reporting liveness information for compiler-generated wrappers. return } if !(v == nil || v.Op.IsCall()) { // Historically we only printed this information at // calls. Keep doing so. return } if live.IsEmpty() { return } pos := lv.fn.Nname.Pos() if v != nil { pos = v.Pos } s := "live at " if v == nil { s += fmt.Sprintf("entry to %s:", ir.FuncName(lv.fn)) } else if sym, ok := v.Aux.(*ssa.AuxCall); ok && sym.Fn != nil { fn := sym.Fn.Name if pos := strings.Index(fn, "."); pos >= 0 { fn = fn[pos+1:] } s += fmt.Sprintf("call to %s:", fn) } else { s += "indirect call:" } for j, n := range lv.vars { if live.Get(int32(j)) { s += fmt.Sprintf(" %v", n) } } base.WarnfAt(pos, s) } func (lv *liveness) printbvec(printed bool, name string, live bitvec.BitVec) bool { if live.IsEmpty() { return printed } if !printed { fmt.Printf("\t") } else { fmt.Printf(" ") } fmt.Printf("%s=", name) comma := "" for i, n := range lv.vars { if !live.Get(int32(i)) { continue } fmt.Printf("%s%s", comma, n.Sym().Name) comma = "," } return true } // printeffect is like printbvec, but for valueEffects. func (lv *liveness) printeffect(printed bool, name string, pos int32, x bool) bool { if !x { return printed } if !printed { fmt.Printf("\t") } else { fmt.Printf(" ") } fmt.Printf("%s=", name) if x { fmt.Printf("%s", lv.vars[pos].Sym().Name) } return true } // Prints the computed liveness information and inputs, for debugging. // This format synthesizes the information used during the multiple passes // into a single presentation. func (lv *liveness) printDebug() { fmt.Printf("liveness: %s\n", ir.FuncName(lv.fn)) for i, b := range lv.f.Blocks { if i > 0 { fmt.Printf("\n") } // bb#0 pred=1,2 succ=3,4 fmt.Printf("bb#%d pred=", b.ID) for j, pred := range b.Preds { if j > 0 { fmt.Printf(",") } fmt.Printf("%d", pred.Block().ID) } fmt.Printf(" succ=") for j, succ := range b.Succs { if j > 0 { fmt.Printf(",") } fmt.Printf("%d", succ.Block().ID) } fmt.Printf("\n") be := lv.blockEffects(b) // initial settings printed := false printed = lv.printbvec(printed, "uevar", be.uevar) printed = lv.printbvec(printed, "livein", be.livein) if printed { fmt.Printf("\n") } // program listing, with individual effects listed if b == lv.f.Entry { live := lv.stackMaps[0] fmt.Printf("(%s) function entry\n", base.FmtPos(lv.fn.Nname.Pos())) fmt.Printf("\tlive=") printed = false for j, n := range lv.vars { if !live.Get(int32(j)) { continue } if printed { fmt.Printf(",") } fmt.Printf("%v", n) printed = true } fmt.Printf("\n") } for _, v := range b.Values { fmt.Printf("(%s) %v\n", base.FmtPos(v.Pos), v.LongString()) pcdata := lv.livenessMap.Get(v) pos, effect := lv.valueEffects(v) printed = false printed = lv.printeffect(printed, "uevar", pos, effect&uevar != 0) printed = lv.printeffect(printed, "varkill", pos, effect&varkill != 0) if printed { fmt.Printf("\n") } if pcdata.StackMapValid() { fmt.Printf("\tlive=") printed = false if pcdata.StackMapValid() { live := lv.stackMaps[pcdata.StackMapIndex] for j, n := range lv.vars { if !live.Get(int32(j)) { continue } if printed { fmt.Printf(",") } fmt.Printf("%v", n) printed = true } } fmt.Printf("\n") } if pcdata.IsUnsafePoint { fmt.Printf("\tunsafe-point\n") } } // bb bitsets fmt.Printf("end\n") printed = false printed = lv.printbvec(printed, "varkill", be.varkill) printed = lv.printbvec(printed, "liveout", be.liveout) if printed { fmt.Printf("\n") } } fmt.Printf("\n") } // Dumps a slice of bitmaps to a symbol as a sequence of uint32 values. The // first word dumped is the total number of bitmaps. The second word is the // length of the bitmaps. All bitmaps are assumed to be of equal length. The // remaining bytes are the raw bitmaps. func (lv *liveness) emit() (argsSym, liveSym *obj.LSym) { // Size args bitmaps to be just large enough to hold the largest pointer. // First, find the largest Xoffset node we care about. // (Nodes without pointers aren't in lv.vars; see ShouldTrack.) var maxArgNode *ir.Name for _, n := range lv.vars { switch n.Class { case ir.PPARAM, ir.PPARAMOUT: if !n.IsOutputParamInRegisters() { if maxArgNode == nil || n.FrameOffset() > maxArgNode.FrameOffset() { maxArgNode = n } } } } // Next, find the offset of the largest pointer in the largest node. var maxArgs int64 if maxArgNode != nil { maxArgs = maxArgNode.FrameOffset() + types.PtrDataSize(maxArgNode.Type()) } // Size locals bitmaps to be stkptrsize sized. // We cannot shrink them to only hold the largest pointer, // because their size is used to calculate the beginning // of the local variables frame. // Further discussion in https://golang.org/cl/104175. // TODO: consider trimming leading zeros. // This would require shifting all bitmaps. maxLocals := lv.stkptrsize // Temporary symbols for encoding bitmaps. var argsSymTmp, liveSymTmp obj.LSym args := bitvec.New(int32(maxArgs / int64(types.PtrSize))) aoff := objw.Uint32(&argsSymTmp, 0, uint32(len(lv.stackMaps))) // number of bitmaps aoff = objw.Uint32(&argsSymTmp, aoff, uint32(args.N)) // number of bits in each bitmap locals := bitvec.New(int32(maxLocals / int64(types.PtrSize))) loff := objw.Uint32(&liveSymTmp, 0, uint32(len(lv.stackMaps))) // number of bitmaps loff = objw.Uint32(&liveSymTmp, loff, uint32(locals.N)) // number of bits in each bitmap for _, live := range lv.stackMaps { args.Clear() locals.Clear() lv.pointerMap(live, lv.vars, args, locals) aoff = objw.BitVec(&argsSymTmp, aoff, args) loff = objw.BitVec(&liveSymTmp, loff, locals) } // These symbols will be added to Ctxt.Data by addGCLocals // after parallel compilation is done. return base.Ctxt.GCLocalsSym(argsSymTmp.P), base.Ctxt.GCLocalsSym(liveSymTmp.P) } // Entry pointer for Compute analysis. Solves for the Compute of // pointer variables in the function and emits a runtime data // structure read by the garbage collector. // Returns a map from GC safe points to their corresponding stack map index, // and a map that contains all input parameters that may be partially live. func Compute(curfn *ir.Func, f *ssa.Func, stkptrsize int64, pp *objw.Progs) (Map, map[*ir.Name]bool) { // Construct the global liveness state. vars, idx := getvariables(curfn) lv := newliveness(curfn, f, vars, idx, stkptrsize) // Run the dataflow framework. lv.prologue() lv.solve() lv.epilogue() if base.Flag.Live > 0 { lv.showlive(nil, lv.stackMaps[0]) for _, b := range f.Blocks { for _, val := range b.Values { if idx := lv.livenessMap.Get(val); idx.StackMapValid() { lv.showlive(val, lv.stackMaps[idx.StackMapIndex]) } } } } if base.Flag.Live >= 2 { lv.printDebug() } // Update the function cache. { cache := f.Cache.Liveness.(*livenessFuncCache) if cap(lv.be) < 2000 { // Threshold from ssa.Cache slices. for i := range lv.be { lv.be[i] = blockEffects{} } cache.be = lv.be } if len(lv.livenessMap.Vals) < 2000 { cache.livenessMap = lv.livenessMap } } // Emit the live pointer map data structures ls := curfn.LSym fninfo := ls.Func() fninfo.GCArgs, fninfo.GCLocals = lv.emit() p := pp.Prog(obj.AFUNCDATA) p.From.SetConst(objabi.FUNCDATA_ArgsPointerMaps) p.To.Type = obj.TYPE_MEM p.To.Name = obj.NAME_EXTERN p.To.Sym = fninfo.GCArgs p = pp.Prog(obj.AFUNCDATA) p.From.SetConst(objabi.FUNCDATA_LocalsPointerMaps) p.To.Type = obj.TYPE_MEM p.To.Name = obj.NAME_EXTERN p.To.Sym = fninfo.GCLocals if x := lv.emitStackObjects(); x != nil { p := pp.Prog(obj.AFUNCDATA) p.From.SetConst(objabi.FUNCDATA_StackObjects) p.To.Type = obj.TYPE_MEM p.To.Name = obj.NAME_EXTERN p.To.Sym = x } return lv.livenessMap, lv.partLiveArgs } func (lv *liveness) emitStackObjects() *obj.LSym { var vars []*ir.Name for _, n := range lv.fn.Dcl { if shouldTrack(n) && n.Addrtaken() && n.Esc() != ir.EscHeap { vars = append(vars, n) } } if len(vars) == 0 { return nil } // Sort variables from lowest to highest address. sort.Slice(vars, func(i, j int) bool { return vars[i].FrameOffset() < vars[j].FrameOffset() }) // Populate the stack object data. // Format must match runtime/stack.go:stackObjectRecord. x := base.Ctxt.Lookup(lv.fn.LSym.Name + ".stkobj") x.Set(obj.AttrContentAddressable, true) lv.fn.LSym.Func().StackObjects = x off := 0 off = objw.Uintptr(x, off, uint64(len(vars))) for _, v := range vars { // Note: arguments and return values have non-negative Xoffset, // in which case the offset is relative to argp. // Locals have a negative Xoffset, in which case the offset is relative to varp. // We already limit the frame size, so the offset and the object size // should not be too big. frameOffset := v.FrameOffset() if frameOffset != int64(int32(frameOffset)) { base.Fatalf("frame offset too big: %v %d", v, frameOffset) } off = objw.Uint32(x, off, uint32(frameOffset)) t := v.Type() sz := t.Size() if sz != int64(int32(sz)) { base.Fatalf("stack object too big: %v of type %v, size %d", v, t, sz) } lsym, useGCProg, ptrdata := reflectdata.GCSym(t) if useGCProg { ptrdata = -ptrdata } off = objw.Uint32(x, off, uint32(sz)) off = objw.Uint32(x, off, uint32(ptrdata)) off = objw.SymPtrOff(x, off, lsym) } if base.Flag.Live != 0 { for _, v := range vars { base.WarnfAt(v.Pos(), "stack object %v %v", v, v.Type()) } } return x } // isfat reports whether a variable of type t needs multiple assignments to initialize. // For example: // // type T struct { x, y int } // x := T{x: 0, y: 1} // // Then we need: // // var t T // t.x = 0 // t.y = 1 // // to fully initialize t. func isfat(t *types.Type) bool { if t != nil { switch t.Kind() { case types.TSLICE, types.TSTRING, types.TINTER: // maybe remove later return true case types.TARRAY: // Array of 1 element, check if element is fat if t.NumElem() == 1 { return isfat(t.Elem()) } return true case types.TSTRUCT: // Struct with 1 field, check if field is fat if t.NumFields() == 1 { return isfat(t.Field(0).Type) } return true } } return false } // WriteFuncMap writes the pointer bitmaps for bodyless function fn's // inputs and outputs as the value of symbol .args_stackmap. // If fn has outputs, two bitmaps are written, otherwise just one. func WriteFuncMap(fn *ir.Func, abiInfo *abi.ABIParamResultInfo) { if ir.FuncName(fn) == "_" || fn.Sym().Linkname != "" { return } nptr := int(abiInfo.ArgWidth() / int64(types.PtrSize)) bv := bitvec.New(int32(nptr) * 2) for _, p := range abiInfo.InParams() { typebits.Set(p.Type, p.FrameOffset(abiInfo), bv) } nbitmap := 1 if fn.Type().NumResults() > 0 { nbitmap = 2 } lsym := base.Ctxt.Lookup(fn.LSym.Name + ".args_stackmap") off := objw.Uint32(lsym, 0, uint32(nbitmap)) off = objw.Uint32(lsym, off, uint32(bv.N)) off = objw.BitVec(lsym, off, bv) if fn.Type().NumResults() > 0 { for _, p := range abiInfo.OutParams() { if len(p.Registers) == 0 { typebits.Set(p.Type, p.FrameOffset(abiInfo), bv) } } off = objw.BitVec(lsym, off, bv) } objw.Global(lsym, int32(off), obj.RODATA|obj.LOCAL) }