Introduction to the Go compiler’s SSA backend
This package contains the compiler’s Static Single Assignment form component. If you’re not familiar with SSA, its Wikipedia article is a good starting point.
It is recommended that you first read cmd/compile/README.md if you are not familiar with the Go compiler already. That document gives an overview of the compiler, and explains what is SSA’s part and purpose in it.
Key concepts
The names described below may be loosely related to their Go counterparts, but note that they are not equivalent. For example, a Go block statement has a variable scope, yet SSA has no notion of variables nor variable scopes.
It may also be surprising that values and blocks are named after their unique sequential IDs. They rarely correspond to named entities in the original code, such as variables or function parameters. The sequential IDs also allow the compiler to avoid maps, and it is always possible to track back the values to Go code using debug and position information.
Values
Values are the basic building blocks of SSA. Per SSA’s very definition, a value is defined exactly once, but it may be used any number of times. A value mainly consists of a unique identifier, an operator, a type, and some arguments.
An operator or Op
describes the operation that computes the value. The
semantics of each operator can be found in gen/*Ops.go
. For example, OpAdd8
takes two value arguments holding 8-bit integers and results in their addition.
Here is a possible SSA representation of the addition of two uint8
values:
// var c uint8 = a + b
v4 = Add8 <uint8> v2 v3
A value’s type will usually be a Go type. For example, the value in the example
above has a uint8
type, and a constant boolean value will have a bool
type.
However, certain types don’t come from Go and are special; below we will cover
memory
, the most common of them.
See value.go for more information.
Memory types
memory
represents the global memory state. An Op
that takes a memory
argument depends on that memory state, and an Op
which has the memory type
impacts the state of memory. This ensures that memory operations are kept in the
right order. For example:
// *a = 3
// *b = *a
v10 = Store <mem> {int} v6 v8 v1
v14 = Store <mem> {int} v7 v8 v10
Here, Store
stores its second argument (of type int
) into the first argument
(of type *int
). The last argument is the memory state; since the second store
depends on the memory value defined by the first store, the two stores cannot be
reordered.
See cmd/compile/internal/types/type.go for more information.
Blocks
A block represents a basic block in the control flow graph of a function. It is, essentially, a list of values that define the operation of this block. Besides the list of values, blocks mainly consist of a unique identifier, a kind, and a list of successor blocks.
The simplest kind is a plain
block; it simply hands the control flow to
another block, thus its successors list contains one block.
Another common block kind is the exit
block. These have a final value, called
control value, which must return a memory state. This is necessary for functions
to return some values, for example - the caller needs some memory state to
depend on, to ensure that it receives those return values correctly.
The last important block kind we will mention is the if
block. It has a single
control value that must be a boolean value, and it has exactly two successor
blocks. The control flow is handed to the first successor if the bool is true,
and to the second otherwise.
Here is a sample if-else control flow represented with basic blocks:
// func(b bool) int {
// if b {
// return 2
// }
// return 3
// }
b1:
v1 = InitMem <mem>
v2 = SP <uintptr>
v5 = Addr <*int> {~r1} v2
v6 = Arg <bool> {b}
v8 = Const64 <int> [2]
v12 = Const64 <int> [3]
If v6 -> b2 b3
b2: <- b1
v10 = VarDef <mem> {~r1} v1
v11 = Store <mem> {int} v5 v8 v10
Ret v11
b3: <- b1
v14 = VarDef <mem> {~r1} v1
v15 = Store <mem> {int} v5 v12 v14
Ret v15
See block.go for more information.
Functions
A function represents a function declaration along with its body. It mainly consists of a name, a type (its signature), a list of blocks that form its body, and the entry block within said list.
When a function is called, the control flow is handed to its entry block. If the function terminates, the control flow will eventually reach an exit block, thus ending the function call.
Note that a function may have zero or multiple exit blocks, just like a Go function can have any number of return points, but it must have exactly one entry point block.
Also note that some SSA functions are autogenerated, such as the hash functions for each type used as a map key.
For example, this is what an empty function can look like in SSA, with a single exit block that returns an uninteresting memory state:
foo func()
b1:
v1 = InitMem <mem>
Ret v1
See func.go for more information.
Compiler passes
Having a program in SSA form is not very useful on its own. Its advantage lies in how easy it is to write optimizations that modify the program to make it better. The way the Go compiler accomplishes this is via a list of passes.
Each pass transforms a SSA function in some way. For example, a dead code elimination pass will remove blocks and values that it can prove will never be executed, and a nil check elimination pass will remove nil checks which it can prove to be redundant.
Compiler passes work on one function at a time, and by default run sequentially and exactly once.
The lower
pass is special; it converts the SSA representation from being
machine-independent to being machine-dependent. That is, some abstract operators
are replaced with their non-generic counterparts, potentially reducing or
increasing the final number of values.
See the passes
list defined in compile.go for more information.
Playing with SSA
A good way to see and get used to the compiler’s SSA in action is via
GOSSAFUNC
. For example, to see func Foo
’s initial SSA form and final
generated assembly, one can run:
GOSSAFUNC=Foo go build
The generated ssa.html
file will also contain the SSA func at each of the
compile passes, making it easy to see what each pass does to a particular
program. You can also click on values and blocks to highlight them, to help
follow the control flow and values.
The value specified in GOSSAFUNC can also be a package-qualified function name, e.g.
GOSSAFUNC=blah.Foo go build
This will match any function named “Foo” within a package whose final suffix is “blah” (e.g. something/blah.Foo, anotherthing/extra/blah.Foo).
If non-HTML dumps are needed, append a “+” to the GOSSAFUNC value and dumps will be written to stdout:
GOSSAFUNC=Bar+ go build
Hacking on SSA
While most compiler passes are implemented directly in Go code, some others are
code generated. This is currently done via rewrite rules, which have their own
syntax and are maintained in gen/*.rules
. Simpler optimizations can be written
easily and quickly this way, but rewrite rules are not suitable for more complex
optimizations.
To read more on rewrite rules, have a look at the top comments in gen/generic.rules and gen/rulegen.go.
Similarly, the code to manage operators is also code generated from
gen/*Ops.go
, as it is easier to maintain a few tables than a lot of code.
After changing the rules or operators, see gen/README for
instructions on how to generate the Go code again.